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Update 1.22 - 5E Carbine | Unreal Engine - Weapon

Update - May 2024

  • Added first custom paint, RedPlayCamo for the 5E Carbine for 6 parts: body, stock, pistol grip, handguard, suppressor, backup sight.

Iron Edge 5E Carbine Asset UE

  • Added new Flashrider IETC-MK4 for the 5E.

Iron Edge 5E Carbine Asset UE

  • Added 3 versions of the 5E complete in static mesh already with LOD, MATs, and Lightmap optimization, ready for use in scenarios.

Iron Edge 5E Carbine Asset UE

Improvements

  • New system for weapon customization, with a dropdown menu containing all the available variables in the package. The system was created using data table, structure, and Enum, which can be updated with new releases of Iron Edge weapon accessories and parts.

Iron Edge 5E Carbine Asset UE

  • Data Tables

Iron Edge 5E Carbine Asset UE

  • Added BP of the 5E for merge (all in Static Mesh) with the same customization standard as the BP for the player, containing the dropdown menu.

Iron Edge 5E Carbine Asset UE

  • Improvement of the HoloSight HSAT66 optical sight model, to have a larger lens opening and less tunnel effect, increasing the field of view when aimed.

  • Material Master and glass instance improvements for the sight lenses, aiming to make the vision clearer.

Iron Edge 5E Carbine Asset UE

More Improvements

  • Added BP of the 5E for merge (all in Static Mesh) with the same customization standard as the BP for the player, containing the dropdown menu.

  • LOD improvement for weapon parts and accessories in both Static Mesh and Skeletal Mesh versions.

  • Material Master improvement to include a blinking effect on the Emissive, to accommodate the new custom paint RedPlayCamo





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